Octane seems too complicated for someone whose main focus is not on rendering.īefore I do further testing - can anyone advise me on this? Am I over-complicating thing by taking the Maxwell route? By calculating complex light interactions, Maxwell Render is capable of simulating light. So you cannot just put your predefined renders in the layout and have them updated if the project changes. Maxwell Render is a physically correct, unbiased rendering engine. The render results are very good compared to the Internal Engine, but it adds extra steps in the process because it renders in an external app. This will cost me more, but will get me a good material library. Buy a renderer like Maxwell render (or Octane), build a material library with mxm textures, convert those to the Internal engine using the Match Setting option in the surface settings.
This option is free (except for the bought material collections), but is rather time-consuming.Ģ. expand my old sketchup texture collection with free and/or bought libraries and implement them one by one in AC. a render material with bump map and moreġ. a good quality texture for viewport rendering, printscreens (I use those a lot!), bimx exportģ. a vectorial hatch to scale for 3D documents - isometric views - see e.g. Rendering is certainly not my core business, but while I'm preparing surfaces, it makes sense to have them prepared with bump-maps as a mimimum.ġ. This gives you an immediate impression of the type and quality of artwork produced and can help you to decide.I am making a template and would like to add a lot of good surfaces. So you have to take into account the whole picture for your use case (render engine, host software, asset availability (material and model libraries, scenes etc.) Have a look at the galleries of the render engine forums.
Huge material library, simple render settings, light intensity and colour can be adjusted as a post processĮxpensive, comparatively long render times, gpu version does not yet support all features of the cpu version, Blender integration outdated (Blender 2.78 last version which can be used with Maxwell) and not further developed Realistic caustics and dispersion difficult to fake, not well suited for interior scenesīidirectional, spectral pathtracer can render scenes with complex lighting requirements (jewellery, caustics, dispersion),
But you also consider the integration into Blender and that favours quite strongly cycles.įree, perfectly integrated into Blender, can use cpu and/or gpu, faster than Maxwell for the same scene They are designed and optimized for different purposes and that has trade-offs.įor instance, cycles can not produce dispersion without tricks. Maxwell was developed with a focus on image quality and physically correct light transport. The question which render engine is “better” depends entirely on the specific use case.Ĭycles was developed to have an open source analogue to the Arnold render engine, suitable for the production of animations.īut it can be perfectly viable for product visualization as well. Finally, you’ll set your lighting and cameras, and. You will also see how Maxwell Fire allows you to real-time render your scene so you can quickly adjust your material and lighting settings on the fly. So, I’d like to hear opinion of somebody who knows (and maybe uses or used) Cycles and Maxwell: with which render engine is it easier to achieve those (beautiful, photorealistic, and PBR correct) results? What pros and cons of Cycles and Maxwell? Next, you’ll build the essential materials- one solid, one glass, one mapped, and one snagged from Maxwell Render’s own web-based library. You can find it in Program Files under: C:Program FilesAutodesk3ds Max 20XXmateriallibraries. The library is installed alongside the Iray for 3ds Max plugin. I’ve asked them what’s wrong with VRay and they say that it’s more easier to obtain beautiful and photorealistic (and thus, PBR correct) results with Maxwell (it’s easier to set up a scene in it (materials, lighting settings)… something like that). This library contains a subset of materials from all the other Material Libraries listed on this page. One has been using Maxwell Render, the others have been using VRay and started using Maxwell as well and thinking about switching to Maxwell completely. Recently, I talked with a few (actually, three) CG artists who mostly do product visualizations. Unfortunately for me, I’m not a CG expert (and even not an artist) at all (just playing with it from time to time :)). I’ve been thinking for some whether to create this thread or not and decided to create it.